![]() ![]() This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. Birmingham features dynamic scoring canals/rails. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). ![]() Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. 5) Loan - Take a £30 loan and reduce your income. 4) Sell - Sell your cotton, manufactured goods and pottery. 3) Develop - Increase the VP value of an industry. 2) Network - Add a rail / canal link, expanding your network. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |